![]() Losing battles does not result in death - there will be no way to die in the game, but losing will have consequences that accumulate over time. More events will come on the next content update, the inventory system might take a few more. Inventory system: We are working on a minimalist item system centered around rechargeables (aka consumables that recharge under certain conditions). ![]() The code is implemented but the only event we have now is that plant one.
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